Friday, January 14, 2011

Raid Advice

If you think you could just run into ICC and roflstomp all those bosses now that you are 85, you got another thing coming. Especially in 25 man. The fights themselves, as we know, do not have difficult mechanics; It is the fact you have to coordinate 25 people to work those mechanics right.
For the first few times of Blood Queen Lana'thel, Sindragosa and Lich King you will wipe. Shake it off kids because there is a difference between hearing or watching videos of the fights and actually doing them. Once you experienced them it will become easier.
With this, I do ask you, please for the love of all that is good, do not rage quit after one wipe in a raid. Raids are essentially giant wipe-fests. Heroics are the same but for masochists that say "Oh yessir, please, more pain".
I have yet to expirence a Heroic raid as they only started showing in Ulduar. But from what I have seen in videos, granted things are harder than they look. It is a huge pain.

Now for the topic of this post. Raid Advice and Etiquette. Keep these in mind as you raid, or even dungeon.

1. Know the fights. If you don't inform the group before the first pull to help you learn. (Example: "I just wish to say I do not know this dungeon/raid/boss, can you please help me?)
2. Inform the group if you go afk. It is polite to do so.
3. Get out of the fire. This goes for all bad AoEs. Defile, Lightening. Everything that does nasty things. Your healers appreciate it.
4. Take advantage of positive things. Such as, Buffs like Altiarus' Upwind and Downwind mechanic. Or even Bio Breaks. Use the bathroom on breaks guys. Its helpful so we don't wait up on you.
5. Don't panic or get frustrated. The "don't panic" is more for healers. Watching those health bars drop can not be fun, but if you take a deep breath and calm down, you think clearly and place your heals right. Getting frustrated is raid wide. If you wipe, big deal. Shake it off, go back in, eat and drink, buff up, talk strategy and try again.

That is all for now and as an added bonus, here is the Lich King raid run pics that inspired this post. Err ignore the naked Worgen there. I am the non name-plated Nelf Druid with a green pony tail.



Monday, January 10, 2011

Twitterized!

I have updated my twitter account to reflect my blog. I will be posting there when I am livestreaming as well as minor updates. If you wish to follow me, go to  http://www.twitter.com/thedraeneimage

Also, It appears that no one has beaten all the heroic raid bosses yet. But Paragon on Lightening Blade EU is in the lead with 10/12. They got the Nefarian Heroic World first! Grats to them.

PTR is up, you can find patch notes here. http://www.mmo-champion.com/content/2139-Patch-4.0.6-PTR-Notes-Update-January-6-Cataclysm-Hotfixes

I plan on livestreaming my first heroic dungeon on my mage after I gear her up. It shouldn't be too hard. She is an enchanter and a tailor. But, keep in mind this isn't the first time I have done heroics. I have healed for a good chunk of them on my Resto druid.

Anyway, that is all the updates for now. Later guys!

Friday, January 7, 2011

Mages and Updates

I finally have intensive for me to get my mage to cap. I set up my Live Stream account to start recording and streaming dungeon runs. Both good and bad; you will see my wipes, fails and victories. At that point I will be saving recordings of myself running dungeons. In the future; I will post when I will be livestreaming as most likely it will be dungeon runs with my guild.

Wednesday, December 8, 2010

Day 2

Well, things are going well. I made myself a Worgen Druid and tried out the new starting zone, save for one or two quests its pretty good. The one I enjoyed the most is getting on the horde battle ship at the end and crashing it. Unfortunately, I forgot to screen cap my worgen journey for you. I will for Goblins however.

If you want quality phasing events I would roll Worgen. I heard that the Goblin zone is pretty epic and very cute and gimmicky I can not wait to try that tonight.

Sorry for the short update, I just wanted to say all was going well and as you can see I am posting a bit more often. When I get better at keeping a schedule about this I will definitely start nitpicking at skills, classes, quests and such.

Monday, December 6, 2010

P2P vs F2P

One of my friends, Wind brought this up last night when we were having a discussion about MMORPGs. The difference between Pay to Play; also known as Subscription, and Free to Play; or Micro-transactions.

Many people have opinions on this subject matter so I thought I would get mine out there as well. In my opinion, P2P is better; in most cases. Some cases it's... meh.... at best. Over all, World of Warcraft is a great MMO. They have made mistakes yes, like, ALL OF WRATH, for instance. But they made up for it with tomorrow's highly anticipated release of Cataclysm.

I have already tasted some of the content. As you are highly aware, 4.0.3a or "The Shattering" was released two weeks ago. And with it tons of content. The new world was reshaped with over 3,000 new quests.

Now I did roll an alt, I love alts now. I rolled a Dwarf Shaman to experience the new zones. And what an improvement. I am very proud to be a subscriber to WoW now. I hope the raiding content is as juicy!

Now a bad example of a P2P in my personal opinion was Dark Ages. Not Dark Ages of Camelot; This Dark Ages. At one point they were good under Nexon. (I will get to Nexon in a minute) But under Kru... it became aweful. Now it is a 10 buck a month sub plus you micro transaction! Not only that I believe they stopped enforcing the role-play only rule which is a crying shame. That is the biggest reason I liked that game back in 2004 over six years ago under Nexon.

When it was under Nexon it was just sub only, no micro transactions and I felt it was a decent game with how much you paid. Plus I felt that role-play added to the uniqueness of Dark Ages. Now they give you the option to do micro-transactions as well and you know subbers are purchasing from their item shop.

Free to plays; this is a tenuous subject at best. There are some that are good and some that are really bad. One such example of a good F2P is DDO (Dungeons & Dragons Online). It has micro-transactions, yes, but they don't force it down your throat in my opinion. Some races/classes are only available through purchase but the core of them are free. Some dungeon runs are available through purchase as well but you don't have to do them.

Another good one I recently got into is League of Legends. It may be a PvP but it doesn't force you to buy anything. You can also buy things with points you earn as you play. Since I am so new to the game I can not explain it well. I recommended you go here and watch this video. TotalBiscuit explains the game way better than I could.

Now an example of a bad F2P can be summed up in two words. Maple Story.

That's it. I hate that game. Nexon has become a bunch of money grabbing monsters. Not only that it is impossible to level in that game without going nuts. I mean, the level cap is 200! And at that level, I kid you not, you need 1,697,021,059 experience to max out and hit 200. Do you know how long that takes? Let me give you an idea. I played that back in 2005 to 2007 I went to level 62 in that time and stopped. I quit that game.


And that isn't the only reason that game sucks, oh no. It is rampant with Meso farmers, botters, hackers and a variety of other low lives. And the GM's rarely do a damn thing about it. They just sit there raking in there millions a month from their cash shop and occasionally put out new content.


Don't play this game. Ever.


In closing, I feel that games that require you to subscribe, in general, hold a higher standard of service and are willing to learn from their mistakes and admit when their wrong. I would gladly sub over a F2P game any day. And you can look for me to try out The Old Republic and give my feedback on that. If you want quality gaming, buy them, sub to them. You will not be dissatisfied.




And that is my take on the P2P vs F2P argument.

Tuesday, November 23, 2010

3.0.4 "The Shattering"

Well, the patch that has been dubbed "The Shattering" happened today. So far I am extremely pleased with the results. Though, I have been leveling my Druid in Outland; from what I can see on my draenei mage, things are way better.
There are more flight points, better graphics, awesome music and not to mention new race/class combos and two new starting zones for trolls and gnomes.

Also some of my guild got together in Booty Bay and held a "Goodbye Azeroth" party. Totally out of character of course. No roleplaying. Here are a few pics of it. Enjoy and I will update more later on.


Wednesday, October 13, 2010

Patch 4.0.1!

Well as we all know by now, Cataclysm is fast approaching with the new expansion is releasing on December 7th! I already ordered my collectors edition as well as my room mates. (Late birthday gift.) With this I will start posting my likes and dislikes of the new features of the pre-cata patch.

Warlocks:
Hand of Gul'dan: I love this skill. Here is what it does, word for word from the game. "Summons a falling meteor down upon the enemy target, dealing 1430 to 1688 Shadow damage and erupts an aura of magic within 4 yards, causing all targets within it to have an increased 10% chance to be critically hit by any of your demons. The aura lasts for 15 sec." That is really nice for PvE solo. Not to mention it has a 12 second cool down. So you could just turn to a new mob and use it again. Now I must note that this description is at rank 1. There is also a Talent that effects this skill, making it very powerful. Highly recommended if you are in the demonology tree.


Oh, and NO MORE FUCKING SOUL SHARDS TAKING UP EVERY DAMN SLOT OF YOUR BAGS.
But the downside is, you have only 3 usable shards in combat that appear below your picture UI in the upper left.


As I discover more of the big changes in classes, I will post them before Cataclysm comes out.