Well, things are going well. I made myself a Worgen Druid and tried out the new starting zone, save for one or two quests its pretty good. The one I enjoyed the most is getting on the horde battle ship at the end and crashing it. Unfortunately, I forgot to screen cap my worgen journey for you. I will for Goblins however.
If you want quality phasing events I would roll Worgen. I heard that the Goblin zone is pretty epic and very cute and gimmicky I can not wait to try that tonight.
Sorry for the short update, I just wanted to say all was going well and as you can see I am posting a bit more often. When I get better at keeping a schedule about this I will definitely start nitpicking at skills, classes, quests and such.
A blog by a Alliance side World of Warcraft player that chronicles her experiences in World of Warcrarft from Cataclysm pre-launch and on.
Showing posts with label Cata. Show all posts
Showing posts with label Cata. Show all posts
Wednesday, December 8, 2010
Wednesday, October 13, 2010
Patch 4.0.1!
Well as we all know by now, Cataclysm is fast approaching with the new expansion is releasing on December 7th! I already ordered my collectors edition as well as my room mates. (Late birthday gift.) With this I will start posting my likes and dislikes of the new features of the pre-cata patch.
Warlocks:
Hand of Gul'dan: I love this skill. Here is what it does, word for word from the game. "Summons a falling meteor down upon the enemy target, dealing 1430 to 1688 Shadow damage and erupts an aura of magic within 4 yards, causing all targets within it to have an increased 10% chance to be critically hit by any of your demons. The aura lasts for 15 sec." That is really nice for PvE solo. Not to mention it has a 12 second cool down. So you could just turn to a new mob and use it again. Now I must note that this description is at rank 1. There is also a Talent that effects this skill, making it very powerful. Highly recommended if you are in the demonology tree.
Oh, and NO MORE FUCKING SOUL SHARDS TAKING UP EVERY DAMN SLOT OF YOUR BAGS.
But the downside is, you have only 3 usable shards in combat that appear below your picture UI in the upper left.
As I discover more of the big changes in classes, I will post them before Cataclysm comes out.
Warlocks:
Hand of Gul'dan: I love this skill. Here is what it does, word for word from the game. "Summons a falling meteor down upon the enemy target, dealing 1430 to 1688 Shadow damage and erupts an aura of magic within 4 yards, causing all targets within it to have an increased 10% chance to be critically hit by any of your demons. The aura lasts for 15 sec." That is really nice for PvE solo. Not to mention it has a 12 second cool down. So you could just turn to a new mob and use it again. Now I must note that this description is at rank 1. There is also a Talent that effects this skill, making it very powerful. Highly recommended if you are in the demonology tree.
Oh, and NO MORE FUCKING SOUL SHARDS TAKING UP EVERY DAMN SLOT OF YOUR BAGS.
But the downside is, you have only 3 usable shards in combat that appear below your picture UI in the upper left.
As I discover more of the big changes in classes, I will post them before Cataclysm comes out.
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